About Playing for the Planet

Our History

UNEP has been working with the gaming industry to explore how, through their massive reach, they can inspire young people to learn and act in support of the environment. The gaming industry reaches 1 in 3 people on the planet and has a platform with unprecedented influence. How can this rapidly expanding media platform be harnessed to deliver on the Sustainable Development Goals?

The Playing for the Planet Alliance was launched on 23 September 2019 at UN Headquarters in New York during the UN Secretary-General’s Climate Action Summit. The initiative is being facilitated by UNEP with the support of GRID-Arendal and Playmob. In joining the Alliance, members have made commitments ranging from integrating green activations in games, to reducing their emissions and supporting the global environmental agenda.

Our Achievements


Over 50 environmental actions were taken by the Alliance in 2021 and with the support of 7 major gaming trade bodies

Over 60% of the Alliance members have made a commitment to become net zero or carbon negative by 2030

The Green Game Jam has tripled in size with console and PC platforms engaged

Whether it is on land or at sea, the theme of restoration was built into games that reached over 130 million gamers with 80% of gamers responding positively to these themes being placed in play.

Read the 2021 Report


A new toolkit launched containing guidance for companies on how to decarbonise

Supported Sony Interactive Entertainment (SIE) to create energy efficiencies in the PlayStation®5

A working group of 10 companies came together to collaborate on a new initiative around the protection of the rainforest

Green Game Jam 2020 activations reached more than 110 million players on mobile

Eight new gaming companies agreed to join Playing for the Planet, leading to an overall Alliance reach of 1.2 billion

Read the 2020 Report